This week in the creator residency, an exploration of how intuition and spirituality influence the creative process, and lead to new understandings of our relationship with technology.
In the seventh Open Studio, the process of integrating learnings from the previous week turned into a conversation on craftsmanship, spirituality, and ecology. An ecology relies on interdependent relationships. One thing can’t be taken in isolation without impacting the entire ecology. Creators also exist in such relationships– what support do they need within this network? Kabuki brought up his need for restrictions and limitations asking how distinct mediums could exist without limitations: where would music begin and painting end? Nico countered with a need for total freedom– being in new environments with new mediums is how she finds inspiration. The difference in these creative processes– and the conversation that sparked them– would find themselves continued in the weeks’ creator showcases.
In It’s Only a Bad Idea If You Commit To It, Kabuki commented on the necessity of releasing the need for outcomes. The curse of the professional, in his eyes, is always knowing the outcome– but leaving space for wonder and not knowing outcomes is even more important.
In the session, he looked back on what he had completed the previous week and playfully iterated on it in this vein. Again diving into the technicalities of Cables GL, he sought to recreate the image of starlings migrating and creating shapes via telepathic communication. Oscillation and playing with modulating parameters were key, and the audience also got to see him struggle with his code, but gradually debug through an intuitive process. Accidents sometimes make it into his completed work, and are a natural part of the process.
Famous Last Words focused on integrating the code before the final mint on fxhash, one of the leading marketplaces on Tezos. It was the last chance to play around before it was too late– a stage he compared to cutting the mother in vinyl prints. The time was spent generating modulators for his generative shapes and experimenting with sine waves, building out his Cables flowchart. Next week, he’ll be integrating music with motion and adding finishing touches.
Interested in diving into patches and the details of his work? Join Cause and Effect at 11:00 AM next week on riverside.fm, where he’ll go over the final stages of his piece.
In Building a Village on Unity Nico welcomed the FF community into her ambitious video game project. She’ll be working on small parts of the build during each session, starting with… lettuce! She worked on the overall UI for the village, designing the landscape that the player will be confronted with to decide what to plant, and how to decide future growing– all in order to learn how to be a responsible eco-village steward in the offline world. Being super particular wasn’t important– it was just a prototype, and Nico was more concerned with infrastructure, testing the flow and seeing if the actions worked.
To not get burnt out, she shared some advice to aspiring creatives: “this is a marathon, and not a short sprint.” It was a gentle reminder to take breaks and be mindful of your capacity, and that intentionality is key.
“Breaks are food for your body and soul.”
In the Agartha Masterplan event, she talked about how she gained her development skills through teaching herself through online tutorials and a game development meetup group. She also discussed her organizational structure– the floorplan to her game’s complexity– before diving back into developing how to plant crops into the soil. The process of learning the tools needed to achieve a vision is just as intuitive as the process of creation itself.
Four Eyes Are Better Than Two continued D3MO’s residency journey of defining the identity of his artist persona. He brought us through the story of all the inspirations and experiences that led to the completion of a piece: personal discussions, YouTube videos, internet rabbit-holes on shells, and all. He compared the flows and branches of this inspiration to patterns in nature– veins, rivers, tree branches– that all lead to the creation of a piece. He commented on how past reactions to technology, from the photograph to digital animation, all mirrored current responses to AI art– that it’s not really art, and that it will replace artists. However, the pieces that end up being not quite right often end up being the ones that drive culture forward into new directions– and the same could be true here.